RULES
UPDATED 2027 RULES TBA
BUILT BY THE PEOPLE WHO COMPETE
THE MIDAMERICA COMPETITION COMMITTEE
At MidAmerica, we believe the best rules come from the people who experience the game firsthand.
That’s why we have established the MidAmerica Competition Committee — a group made up of MidAmerica administrators, club administrators, and coaches from across our organization.
At the conclusion of every season, the Competition Committee comes together to review the year and help shape the rules and competition standards for the following season.
The committee discusses:
- Rule changes and clarifications
- Competition and game-play improvements
- Feedback from coaches and clubs
- Tournament procedures
- Player safety
- Officiating standards
- Division and roster policies
- New ideas to improve the overall experience
WE LISTEN TO OUR PEOPLE
Our rules aren't created in a vacuum.
We want feedback from the coaches, clubs, administrators, officials, players and families who experience MidAmerica events throughout the season.
If something can be better, we want to hear about it.
Every offseason, that feedback is brought to the Competition Committee, discussed and considered as we prepare for the next season.
Not every suggestion will become a rule — but every voice has the opportunity to help move our game forward.
EVOLVING EVERY SEASON
7v7 football continues to grow and evolve. Our rulebook should evolve with it.
That's why MidAmerica reviews its rules every single offseason rather than assuming what worked yesterday will always be best tomorrow.
LISTEN. REVIEW. IMPROVE.
That's the standard behind MidAmerica competition.
MA 7V7 FOOTBALL RULES
1. Field Dimensions:
Field Length: 50 yards total, with a 40-yard playing field and a 10-yard end zone.
Width: Minimum of 40 yards for youth (10U, 12U, and 14U). A regulation field is preferred when space permits.
2. Starting Each Game:
Coin Toss or Rock Paper Scissors:
Home team calls the toss.
The winner begins possession at the +40 yard line.
In bracket play, the higher seed chooses offense or defense.
Before each game, all players must line up and visibly present their wristband to officials.
Game balls will also be checked prior to starting.
A whistle signals the start of the game.
Game Duration: 25-minute running clock.
Clock stops only for official or coach timeouts.
One 30 second timeout per team per game.
If time expires while a team scores, they may attempt a 2-point conversion on an untimed down.
Teams have 30 seconds to snap the ball during a 2-point conversion
A game cannot end on a defensive penalty; instead, an untimed down will be played.
QB has 4 seconds to throw the ball, starts when the ball is snapped
Blitzing removes the 4 second clock
A whistle signals the end of the game.
Official Score and Time: Kept by referees and field manager.
Mouth Guards: Mandatory for all players except the QB.
Soft Helmets: Mandatory for all players except the QB, Partner Events may make them optional.
3. Moving the Ball:
Starting Position: Offense starts on +40 yard line after any change of possession.
Offense cannot be penalized or sacked back beyond the +40.
Downs:
3 downs to reach the 25 and 10-yard first down markers.
3 downs to score inside the 10-yard line.
Quarterback (QB):
The first player to control the snap is the QB and is ineligible to run.
The offense may run the ball as many times as they wish. The QB can only make one exchange (pass, handoff, or toss). No trick plays are allowed (toss passes, hook and ladders, or reverses).
Snapping the Football
All snaps must come from near the ground or a QB Tee at the line of scrimmage
A bench player or the on field coach must snap the ball for the QB
Fumbled/Dropped Snap results in a dead ball and loss of down, with the ball returned to the original line of scrimmage.
4. Coaching Your Team:
7 players on the field must consist of:
1 Quarterback (QB)
1 Ineligible Center (Bench player or the on field coach)
5 Eligible Receivers (or 4 WR and 1 RB)
Offensive Coaches: One allowed on the field behind the huddle. No defensive coaches allowed on the field.
Coach Conduct:
Coaches cannot challenge rulings, the call on the field is final.
Sideline warnings may lead to penalties or ejections after multiple violations.
Sideline Coaches: No more than 5 allowed on the sidelines.
Bench or Substitute Players: Must be on the sideline, not behind the offense.
5. Special Rules:
No Blocking: Shielding, picking, or obstructing defenders is not allowed.
Tackle Box:
The tackle box extends two player-widths (approximately 6 feet) to each side of the center and two player-widths deep behind the line of scrimmage.
All Receivers and Running Backs (WR/RBs) must align outside of the tackle box at the snap.
A Running Back or Receiver (RB/WR) may receive a handoff and advance through the tackle box.
WR/RB may motion and go through the tackle box on the snap for their route
Pass Interference:
Face guarding allowed.
High school rules apply for interference/contact.
Ball Carrier: Tagged down by one-hand touch below the neck. A defender may leave their feet to make a tag.
Play Clock:
Offense has 30 seconds to snap the ball from a dead ball.
Dead ball = When the whistle blows to end the play.
The offense is responsible for retrieving and returning the ball to an official.
Delay of game results in a loss of down.
Teams may not use a two ball system, players must retrieve the ball after each play and bring it back to the line of scrimmage.
Offense must wait for officials to be set before snapping the ball
Defensive Penalties: Result in a first down at the next marker or at the 1-yard line.
Offensive Penalties: Result in a loss of down.
Quarterback Time Limit: 4 seconds to throw the ball, unless blitzed.
Blitz:
Defense allowed one blitz per game, including overtime.
Sacks are down where spotted, but the ball cannot be placed beyond the 40-yard line.
Defensive players may not cross the line on a run play until the QB hands the ball off. If they do, that will be considered a blitz.
Players who cross the line while jamming a receiver will be charged a blitz.
Interceptions:
Play stops immediately. The intercepting team takes over at the 40-yard line.
Celebrations:
We encourage team celebrations, please feel free to celebrate during the event.
Excessive celebrations (taunting, clearing benches, prolonged celebrations, etc) will result in a first down or loss of down on the next drive.
Unsportsmanlike Conduct:
Fighting and taunting will NOT be tolerated.
Two unsportsmanlike conduct penalties result in ejection from the game.
Profanity can be an unsportsmanlike conduct.
Fans, coaches, or players can cause a sideline penalty.
Fighting or throwing punches results in ejection from both the game and the tournament.
Brawl or multiple ejections = Suspension.
6. Tie Breaker:
Tiebreaker Process:
Coin toss to decide choice of possession, higher seed calls.
Each team gets 1 snap from the 40-yard line.
Deepest completion wins, gaining 1 extra point.
If tied or neither side completes a pass, repeat the process.
7. Event Bracket Format:
Seeding:
Based on Day 1 performance.
Minimum of 3-4 games per team during the event. (Pool + Tournament)
Seeding Criteria:
Record.
Fewest points allowed.
Total points scored.
Point differential.
Rock, Paper, Scissors.
8. Scoring and Point Values:
Touchdowns: 6 points.
1 free extra point can be chosen or 2 extra points for scoring on a play from the 10-yard line.
Tiebreaker Victory: 1 point.
Defense:
Interception = 2 points and possession at the 40-yard line.
No points awarded for interceptions in overtime or on 2 point conversions.
9. Penalties:
Offensive Penalties
Penalty Result
False Start/Illegal Motion
Loss of down
Delay of Game
Loss of down
Illegal Play
Loss of down
Blocking
Loss of down
Pass Interference
Loss of down
Unnecessary Roughness
Loss of down
Unsportsmanlike Conduct
Loss of down
Sideline
Loss of down
Equipment
Loss of down
Defensive Penalties
Penalty Result
Encroachment/Neutral Zone
First down at next marker or at 1
Holding
First down at next marker or at 1
Pass Interference
First down at next marker or at 1
Unnecessary Roughness
First down at next marker or at 1
Illegal Blitz
First down at next marker or at 1
Unsportsmanlike Conduct
First down at next marker or at 1
Sideline
First down at next marker or at 1
Equipment
First down at next marker or at 1
10. Eligibility:
Multiple Teams in the same Age Division:
The first team in each age group must be D1, the second team may be D2.
Wristbands will be assigned for each player to differentiate the teams.
Players are NOT eligible to play in both D1 and D2 or Gold/Silver in the same age division
11. Age Rules for Midwest 7v7 Football:
Age-based rules are used to simplify verification and prevent players from aging out during the season.
Players are eligible to play up or in higher age divisions (14yo can play in 15u or 18u)
Players are NOT eligible to play down or in a lower age division (14yo can not play in 12u)
High School - 18U Division
Players must be 18 or younger on January 1, of the current year
Freshman - 15U Division
Players must be 15 or younger on January 1, of the current year
Middle School Division - 14U Division
Players must be 14 or younger on January 1 of the current year.
Youth Division - 12U Division
Players must be 12 or younger on January 1 of the current year.
Child Division - 10U Division
Players must be 10 or younger on January 1 of the current year.
Age Verification during events
Coaches are recommended to keep a binder or some sort of media with them containing identifying copies of information for all team participants.
Acceptable forms of identification documents printed or digital
State ID
Drivers Permit/License (Preferred)
Birth Certificate
Player eligibility disputes
There are NO player eligibility disputes allowed. All players are age verified before the event to ensure a fair and proper tournament. Any questions regarding this process can be directed to the tournament director after the event. Games will not be delayed for coach concerns.
Football Sizes
10U - Pee Wee
12U - TDJ14U - TDY15U/18U - Regulation NFHS ball
Appendix: Tournament Rules and Processes Explained
1. Coach Responsibilities:
1.1 Coaches are responsible for knowing and educating players on all rules.
1.2 Sideline maintenance and timely paperwork/payment submission are the coach's responsibility.
1.3 Team rosters must be entered and updated before each event.
1.4 Players must be on the team’s roster for each event to be eligible to play.
2. Starting Each Game:
(2) (C) Clarification. Time announcements at 15, 10, 5 minutes, with consistent updates in the last 2 minutes.
3. Moving the Ball:
(3) Clarification. One exchange per play; no additional ball exchanges during a live play. (Flips, hook and ladders, double pass, etc)
(3) (C) Clarification. The QB may not exit the field of play behind the line of scrimmage, if they do it results in a dead ball and loss of down. Section (3)(C)(c) still applies to the QB.
(3) (D) (c) Clarification. Fumbles post-QB exchange result in a dead play; ball spotted where the fumble occurred.
4. Defensive Play Rules:
4.1 Defensive players do not have to look for the ball in the air.
4.2 No physical impeding allowed until the receiver touches the ball.
4.3 Blitz allows sending as many defensive players across the line as desired.
5. Special Rules:
(5) (A) Clarification. Any attempt to block or impede a defensive player results in a loss of down and return to the previous spot.
(5) (H) (d) Clarification. Overly aggressive DB pressing that crosses the line of scrimmage does result in a blitz.
(5) (H) (d) Clarification. A defensive player crossing the line before QB exchange on a run play is used as the defensive team’s blitz.
6. Tie Breaker Rules:
(6) (A) (c) Clarification. Running the ball is not allowed; teams must complete a pass.
(6) (A) (c) Clarification. Furthest completion rule in overtime; interceptions have no value.
(6) (A) Clarification. Pass interference during overtime results in a replay of the down.
(6) (A) Clarification. One point is awarded for an overtime win. If tied at 14 in overtime, the final score is declared 15-14 when a winner is
decided.
7. Weather Policy:
7.1 Play through all weather, excluding extreme or unsafe conditions.
7.2 Lightning results in a 30-minute delay; subsequent lightning extends the delay.
7.3 Weather decisions are made by the acting event director.
7.4 Events subject to cancellation, relocation, rescheduling, or early ending due to weather.
7.5 Refunds or discounts due to weather are at the discretion of each event host.
8. Officials:
8.1 Each game has a minimum of 2 referees and 1 Field Manager.
8.2 Referee positions: 1 behind the defense, 1 on the line, and a third (if present) behind the offense.
8.3 Referee positions continued: If there are only two referees, the referee position will be behind the offense and cover sideline, while the second referee covers the middle and opposite sideline.
8.3 Head Referee/Field Judge oversees the 4-second clock behind the offense.
8.4 Referees and Field Managers assist with scorekeeping and time management.
8.5 Line Judges manage the game clock on the line of scrimmage.
8.6 If a 3rd official is present, they serve as the line judge opposite of the official behind the offense, tracking the 30-second play clock.
8.7 Field Managers assist with crowd control and rules discretions.
8.8 Field Managers do not have the authority to overturn Head Referee decisions.
8.9 Field Managers update live scoring in unison with the Head Referee.
8.10 Referees and Field Managers ensure games are on time and flow smoothly.
9. Eligibility
(9) (A) (a) Clarification. The 30 second clock starts immediately after a touchdown, in this time the scoring team must snap the ball if going for two or else it is a delay of game and loss of attempt.
(10) (A) Clarification. Players are not eligible to play in different divisions within the same age group (D1/D2/D3)
(10) Clarification) Age challenges are not allowed, every player has been age verified before the tournament. For any questions, please address the event host AFTER the event.
10. Age Rules for Midwest 7v7 Football:
(11) Clarification. Players are eligible to play up or in higher age divisions.
(11) Clarification. Players can be on two teams if they are in different age divisions.
(11) Clarification. Players are not eligible to play down or in lower age divisions.
GIRLS FLAG OFFICIAL RULES
1. Field Dimensions:
Length: 50 yards total, with a 40-yard playing field and a 10-yard end zone going one direction
Width: 40 yards, but can be at minimum 30 if space is not suitable
No-Run Zones: 5 yards before first down marker and 5 yards before end zone
First Down Marker: 20-yard line
2. Starting Each Game:
A whistle signals the start of the game
Coin Toss or Rock Paper Scissors:
Home team calls the toss
The winner begins possession at the +40 yard line
In bracket play, the higher seed chooses offense or defense
Game Duration:
25 minute running clock
Clock stops only for official or coach timeouts
Timeouts:
One 30-second timeout per team per game
Snap Clock:
Offense has 30 seconds to snap the ball after a dead ball
Teams are responsible for retrieving and returning the ball to the line of scrimmage
Quarterback:
4 seconds to throw unless blitzed
If blitzed, the 4-second limit is not enforced
If the ball is handed off, the 4-second limit is not enforced
Untimed Plays:
A game cannot end on a defensive penalty, an untimed down is played
A whistle signals the end of the game
Official Score and Time: Kept by referees and field director
3. Moving the Ball:
Starting Position:
Offense starts at the +40 yard line after any change of possession
Offense cannot be penalized or sacked back beyond the +40
Downs:
4 downs to reach a first down or score
Quarterback (QB) Rules:
The player receiving the snap is the QB
Center is eligible to receive passes
Pass Rules:
One forward pass per play
One lateral pass allowed before the forward pass
All passes must be thrown from behind the line of scrimmage
Teams may hand the ball off and then lateral if done behind the LOS
QB may run only if blitzed outside of a no-run zone
The offense may run the ball as many times as they wish
Snapping the Football:
All snaps must come from the ground and be from the center
Fumbled/Dropped Snap results in a dead ball and loss of down, with the ball returned to the original line of scrimmage
Running Restrictions:
Teams may hand off or run the ball only outside of no-run zones
Fumbles or Flag Drops:
A fumble, accidental flag drop by ball carrier, or interception results in a dead ball
No interception returns allowed
4. Offensive Play Restrictions
No-Run Zones:
Offense may not run inside 5 yards of a first down or the goal line.
Blocking:
No blocking, picking, or screening allowed
Flag Pulling:
Swatting or attempting to knock away an opponent’s hand is illegal (flag guarding)
No Excessive Spinning:
Spinning is legal, but excessive spinning will be a flag
5. Defensive Play
Flag Pulling:
When a flag is pulled it is a dead ball at the spot and next play begins
No tackling or unsafe contact is allowed
Defenders may leave their feet to pull a flag
Blitzing:
Unlimited players may blitz and unlimited blitzes allowed per game
QB may run if blitzed, unless in a no-run zone
Blitzing is allowed in no-run zones
Players must start 5 yards off the line of scrimmage to blitz
Defensive Contact:
No physical impeding before the receiver touches the ball
6. Scoring:
Touchdown:
6 points.
Extra Points:
1 free extra point may be taken or teams may go for a 2 point conversion from the 5 yard line
2 point conversions are considered in the no-run zone, only passes are permitted
Interception:
2 points
Possession begins at +40-yard line
Overtime:
One untimed play from the 40-yard line; only passing allowed
The team completing the farthest pass wins
Interceptions do not have value
7. Penalties:
Offensive Penalties
Penalty Result
False Start/Illegal Motion
Loss of down
Delay of Game
Loss of down
Illegal Play / Double Forward Pass
Loss of down
Blocking / Screening
Loss of down
Pass Interference / Flag Guarding
Loss of down
Unsportsmanlike Conduct
Loss of down
Sideline Violation
Loss of down
Equipment
Loss of down
Defensive Penalties
Penalty Result
Encroachment / Neutral Zone
First down at next marker or 1-yard line
Holding
First down at next marker or 1-yard line
Pass Interference / Flag Guarding
First down at next marker or 1-yard line
Illegal Blitz
First down at next marker or 1-yard line
Unsportsmanlike Conduct
First down at next marker or 1-yard line
Sideline Violation
First down at next marker or 1-yard line
Equipment
First down at next marker or 1-yard line
Addition Clarifications:
A defensive penalty cannot end a game; an untimed down is played
Defensive penalties during overtime do not affect scoring; the play is replayed if necessary
8. Equipment
Flags: Mandatory for all players. Each player must wear a 2-flag belt (one flag on each hip) Flags must be:
Belt - One piece with 2 attached flags (standard style)
Quick-release clip (standard pop-style)
Must be snug to the waist so it doesn’t rotate
Can not be altered, taped, or knotted
Placement - Left hip and right hip
Dimensions
Length - 14 inches minimum
Width - 2 inches minimum
Material - Vinyl / vinyl coated (cloth or ribbon-style are not permitted)
Color - Contrasting color to uniform and not clear, thin, or camouflage
Uniforms
Must be tucked in so flags are visible and accessible
Failure to comply results in an equipment violation
No pockets or belt loops on shorts if possible
Belt must sit at or above the hips
Uniforms, flags, and belts are brought by the team; tournament does not provide flags
Mouthguards: Mandatory
Soft Shells: Required, may use headband style headgear
Football Sizes:
10U: Pee Wee
12U: TDJ
14U: TDJ
15U/18U: TDY
9. Overtime:
Play: One untimed play from the 40-yard line; only passing allowed
Scoring:
Team completing the farthest pass wins
Interceptions have no value
Blitzing: Not allowed in overtime
Coin toss to decide choice of possession, away team calls. If bracket play, the higher seed gets choice
If tied or neither side completes a pass, repeat the process
10. Eligibility & Age Divisions
Age Verification:
Coaches are recommended to carry player ID or birth certificate with them
Player Eligibility:
No disputes are allowed during the event; all players are pre-verified through the MidAmerica 7v7 Football age verification process
Division Maximum Age (as of Jan 1)
HS
18
14U
14
12U
12
10U
10
Player eligibility disputes:
There are NO player eligibility disputes allowed. All players are age verified before the event to ensure a fair and proper tournament. Any questions regarding this process can be directed to the tournament director after the event. Games will not be delayed for coach concerns
11. Coaching Your Team:
Offensive Coaches: One allowed on the field behind the huddle. No defensive coaches allowed on the field
Coach Conduct:
Coaches cannot challenge rulings, the call on the field is final
Sideline warnings may lead to penalties or ejections after multiple violations
Sideline Coaches: No more than 5 allowed on the sidelines
Bench or Substitute Players: Must be on the sideline, not behind the offense
Any player not involved in the play must be on the sideline
12. Special Rules:
No Blocking: Shielding, picking, or obstructing defenders is not allowed
Pass Interference:
Face guarding allowed
High school rules apply for interference/contact
Ball Carrier: Considered down when flag is pulled. A defender may leave their feet to make a flag pull
Play Clock:
Offense has 30 seconds to snap the ball from a dead ball
Dead ball = When the whistle blows to end the play
The offense is responsible for retrieving and returning the ball to an official
Delay of game results in a loss of down
Teams may not use a two ball system, players must retrieve the ball after each play and bring it back to the line of scrimmage
Defensive Penalties: Result in a first down at the next marker or at the 1-yard line
Offensive Penalties: Result in a loss of down
Quarterback Time Limit: 4 seconds to throw the ball, unless blitzed
Blitz:
Defense allowed unlimited blitzes per game, including overtime
Sacks are down where spotted, but the ball cannot be placed beyond the 40-yard line
Interceptions:
Play stops immediately. The intercepting team takes over at the 40-yard line
Celebrations:
We encourage team celebrations, please feel free to celebrate during the event
Excessive celebrations will result in a first down or loss of down on the next drive
Unsportsmanlike Conduct:
Fighting and taunting will NOT be tolerated
Two unsportsmanlike conduct penalties result in ejection from the game
Profanity can be an unsportsmanlike conduct
Fans, coaches, or players can cause a sideline penalty
Fighting or throwing punches results in ejection from both the game and the tournament
Brawl or multiple ejections = Suspension
13. Event Bracket Format:
Seeding:
Based on Day 1 performance
Minimum of 3-4 games per team during the event. (Pool + Tournament)
Seeding Criteria:
Record
Fewest points allowed
Total points scored
Point differential
Appendix: Tournament Rules and Processes Explained
1. Coach Responsibilities:
1.1 Coaches are responsible for knowing and educating players on all rules.
1.2 Sideline maintenance and timely paperwork/payment submission are the coach's responsibility.
1.3 Team rosters must be entered and updated before each event.
1.4 Players must be on the team’s roster for each event to be eligible to play.
2. Starting Each Game:
(2) (C) Clarification. Time announcements at 15, 10, 5 minutes, with consistent updates in the last 2 minutes.
3. Moving the Ball:
(3) (C) Clarification. The QB may not exit the field of play behind the line of scrimmage, if they do it results in a dead ball and loss of down. Section (3)(C)(c) still applies to the QB.
(3) (D) (c) Clarification. Fumbles post-QB exchange result in a dead play; ball spotted where the fumble occurred.
4. Defensive Play Rules:
4.1 Defensive players do not have to look for the ball in the air.
4.2 No physical impeding allowed until the receiver touches the ball.
4.3 Blitz allows sending as many defensive players across the line as desired.
5. Special Rules:
(5) (A) Clarification. Any attempt to block or impede a defensive player results in a loss of down and return to the previous spot.
6. Tie Breaker Rules:
(6) (A) (c) Clarification. Running the ball is not allowed; teams must complete a pass.
(6) (A) (c) Clarification. Furthest completion rule in overtime; interceptions have no value.
(6) (A) Clarification. Pass interference during overtime results in a replay of the down.
(6) (A) Clarification. One point is awarded for an overtime win. If tied at 14 in overtime, the final score is declared 15-14 when a winner is decided.
7. Weather Policy:
7.1 Play through all weather, excluding extreme or unsafe conditions.
7.2 Lightning results in a 30-minute delay; subsequent lightning extends the delay.
7.3 Weather decisions are made by the acting event director.
7.4 Events subject to cancellation, relocation, rescheduling, or early ending due to weather.
7.5 Refunds or discounts due to weather are at the discretion of each event host.
8. Officials:
8.1 Each game has a minimum of 2 referees and 1 Field Manager.
8.2 Referee positions: 1 behind the defense, 1 on the line, and a third (if present) behind the offense.
8.3 Referee positions continued: If there are only two referees, the referee position will be behind the offense and cover sideline, while the second referee covers the middle and opposite sideline.
8.3 Head Referee/Field Judge oversees the 4-second clock behind the offense.
8.4 Referees and Field Managers assist with scorekeeping and time management.
8.5 Line Judges manage the game clock on the line of scrimmage.
8.6 If a 3rd official is present, they serve as the line judge opposite of the official behind the offense, tracking the 30-second play clock.
8.7 Field Managers assist with crowd control and rules discretions.
8.8 Field Managers do not have the authority to overturn Head Referee decisions.
8.9 Field Managers update live scoring in unison with the Head Referee.
8.10 Referees and Field Managers ensure games are on time and flow smoothly.
9. Eligibility
(9) (A) (a) Clarification. The 30 second clock starts immediately after a touchdown, in this time the scoring team must snap the ball if going for two or else it is a delay of game and loss of attempt.
(10) (A) Clarification. Players are not eligible to play in different divisions within the same age group (D1/D2/D3)
(10) Clarification) Age challenges are not allowed, every player has been age verified before the tournament. For any questions, please address the event host AFTER the game/event.
10. Age Rules for Midwest 7v7 Football:
(11) Clarification. Players are eligible to play up or in higher age divisions.
(11) Clarification. Players can be on two teams if they are in different age divisions.
(11) Clarification. Players are not eligible to play down or in lower age divisions.


